Felingil
New Member
Hiya!
I've just started listening to the Silmfilm discussions and thought I'd just throw in a message here. I work as a visual effects producer and I was wondering if there are other people here interested in talking about or discussing VFX in a Silmfilm context?
I can see that there are a lot of forum posts about design and props, but I cannot help but to think about the enormous amount of VFX a project like this would need. As most fans have experienced the LOTR and the Hobbit trilogy differ a great deal in how visual effects, and the style of the movies themselves are affected by these choices. Consequently the choice of VFX also affects how we perceive the Secondary World we are trying to represent.
What style of effects would you want to see in a Silmarillion adaption? Should certain characters be retouched (say for example the Elves)? Would we want to create an effect for the "bright eyes" of the Elves? Is there any other similar topics that comes to mind?
I know that in the first episode it was stated that the project would have an "unlimited" budget, which in effect would mean the best vfx ever seen as budget and time (and clients changing their minds in the last minute) is what results in bad visual effects. So in order to actually discuss VFX in a project like this I'd like to imagine a scope similar to that of high end TV shows like Game of Thrones.
Again I've just started to listen to the project so I don't know if these topics has already been raised and discussed. Either way I'm still very interested in what you guys think.
I've just started listening to the Silmfilm discussions and thought I'd just throw in a message here. I work as a visual effects producer and I was wondering if there are other people here interested in talking about or discussing VFX in a Silmfilm context?
I can see that there are a lot of forum posts about design and props, but I cannot help but to think about the enormous amount of VFX a project like this would need. As most fans have experienced the LOTR and the Hobbit trilogy differ a great deal in how visual effects, and the style of the movies themselves are affected by these choices. Consequently the choice of VFX also affects how we perceive the Secondary World we are trying to represent.
What style of effects would you want to see in a Silmarillion adaption? Should certain characters be retouched (say for example the Elves)? Would we want to create an effect for the "bright eyes" of the Elves? Is there any other similar topics that comes to mind?
I know that in the first episode it was stated that the project would have an "unlimited" budget, which in effect would mean the best vfx ever seen as budget and time (and clients changing their minds in the last minute) is what results in bad visual effects. So in order to actually discuss VFX in a project like this I'd like to imagine a scope similar to that of high end TV shows like Game of Thrones.
Again I've just started to listen to the project so I don't know if these topics has already been raised and discussed. Either way I'm still very interested in what you guys think.