ouzaru
Well-Known Member
Way Back in Season 4 (roughly 14600 BCE - Before Covid Era)
This tidbit came up again in Season 6 because it's the centerpiece of a scene in Episode 4, so I'm putting it here to coincide with when it was floated to actually sit down and hammer out what the game might look like. This is a thread for the principles of Game Design, the aesthetics of the game we want to finally include, research related to historical games, as well as research into Tolkiens legendarium for cultural touchtones to support any design decisions that are to be made as we go through the innumerable tasks on the path to finishing a well-designed, (ideally) fun game to play.
OP to be updated with design decisions, prototypes and revised prototypes so Silmfilmers can try playtesting, and various sundries related to look-and-feel of an in-world example of the game.
This tidbit came up again in Season 6 because it's the centerpiece of a scene in Episode 4, so I'm putting it here to coincide with when it was floated to actually sit down and hammer out what the game might look like. This is a thread for the principles of Game Design, the aesthetics of the game we want to finally include, research related to historical games, as well as research into Tolkiens legendarium for cultural touchtones to support any design decisions that are to be made as we go through the innumerable tasks on the path to finishing a well-designed, (ideally) fun game to play.
OP to be updated with design decisions, prototypes and revised prototypes so Silmfilmers can try playtesting, and various sundries related to look-and-feel of an in-world example of the game.