Episode 0-1

To put it plainly: I don't think I could bear watching a story without people and just a bunch of amorphous cgi-beings for thirteen hours. At least, it's challenging. We need to make the Valar into something close to people somehow, that's what makes them interesting in Tolkien's work. I think of them like entities similar to angels. Let's say Eru is represented visually partly by The Flame Imperishable. From that he lets light spring out, representing his creating the Ainur. When they enter Arda, they can be portrayed as anthropomorphic beings of light. In this, they need to be people in some way. Of course, they need to be able to change in ways that their seperate inclination indicates (Manwë turns into a small sized storm). The good thing about them being creatures of light is that Arda will be dark most of season one. The question is: What about Melkor? How does a creature of light produce shadows, in the dark? And how do we show that? (Of course, that's why the rest of the Valar don't know what he is doing)
 
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Neither does Melkor have to be. He is a spirit of extremes, remember? Fire and Ice and all. My apologies for not going into more detail. Typing on my phone while riding the bus.
 
Ok right. So that problem seems to be a minor one. My major point though is based on Corey's comment on the Valar being cgi's most or all of the season. It got me worried.
 
I tend to agree with you there, I'd like to at least see the faces of the actors, even before the Children show up. Also, humanoid forms of some type would be nice. Remember that we get this story through the Children, and so they would likely imagine the Valar in that way.
 
*pokes head in after the fact*

I think that doing elemental versions of the Valar need not rely on CGI. I mean, yes, that's one way of getting a non-human body and face. But...you can do some pretty amazing things with prosthetics and makeup, so you wouldn't have to leap immediately to motion-capture technology to pull off the Valar looking like non-elves. Orome could have ram's horns, Yavanna could be a dryad-type, and Ulmo could have scales and gills. (I mean, if you wanted). And, yes, it could be more fantastical than that, and maybe motion-capture would be the way to go for certain characters.

I do think it very good that we are keeping their forms flexible. I have never seen artwork of 'Ulmo Rises from the Sea' that doesn't make him *much* larger than Tuor, but we would want there to be conversations between Valar and elves in Valinor without that scale difference. It will only serve to emphasize that Morgoth can't change his shape, and is stuck forever as a dark lord.

I do think that a musical motif for 'Iluvatar's Theme' could play in many of the scenes that have....a touch of destiny about them. It is then left to the interpretation of the viewer how much of that scene was *meant* to happen, and how much relied on the choices of the characters.


Artistic renditions of Ulmo rising from the Sea are given below. They all have a different take on Ulmo in his element, but the common theme of *VERY* tall is present and effective. Just like you can't really have a short balrog.

The Lord of the Waters by Anke Eissmann (2003):
http://anke.edoras-art.de/anke_tolkien_tuor.html
tuor05_72_th.jpg

Ulmo Appears Before Tuor by Ted Nasmith (1998):

TN-Ulmo_Appears_before_Tuor.jpg



Ulmo Lord of Waters by John Howe (1991):
http://www.john-howe.com/portfolio/gallery/categories.php?cat_id=35&page=4

018-19-Ulmo-port.jpg



Ulmo Rises by Jef Murray (2015)
http://www.jefmurray.com/gallery/2015/01/25/ulmo-rises/

14_11_528_Ulmo_rises_enh_800.jpg
 
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