Link finally manages to catch up with Zelda for a long chat, and then she ends up trapped in crystal. I suppose this answers the question of where that particular family custom came from.
At Zelda's request, we search for the Triforce and end up confirming what previous Zelda games had hinted at: there are flying whale deities all over the place. The skies are absolutely lousy with them. Hyrule could never properly develop aircraft technology due to the risk of running into the things being so high. Not to mention the fact that the cutscenes playing any time one appears would add hours to even the shortest flight.
Link has to backtrack quite a bit and try a minigame several times, but he has finally collected all of the gratitude crystals there are to collect! Now, no one can ever feel grateful about anything ever again!
Except, that doesn't sound like a good thing. Link, what have you done?! Quick! We need to undo it!
Sora and his friends manage to escape from Monstro and make their way under the sea to Atlantica! However, things are not so happy and cheerful as the music suggests, nor is it as easy as previous worlds have been. Could this be the end for our intrepid heroes?
Link losing all of his items is pretty bad, but the Thunder Dragon losing his life is arguably worse. Not only is it bad for the Dragon himself, for obvious reasons, but it's also bad for Link, since he needs the Dragon to teach him a song. Fortunately, overcoming death is far easier than performing a Goron Dance, so Link sorts the issue out in no time!
It's time to fall back and regroup, and so our heroes decide to train, gather new equipment, and explore some previously visited sites. It's a rather productive break, but it's a little sad that Donald and his nephews don't even acknowledge each other more.
Link learns the song that will lead him to the Triforce, but before he can seek it out, he needs to finish his side-quests and mini-games! The Fun Fun Island Guy is rather smug about all the rupees Link is spending there, but he needs to watch out. Not only does Link have a sword, but Link also appears to be his only customer, meaning that after we leave, it'll be a long time before he sees more income.
We make our way through a couple more worlds, but we're in for a bit of a shock once we reach Neverland. A hero with pointy ears, wearing green, and wielding a blade? The main character having to fight their own shadow in order to progress? Is Neverland just Hyrule in disguise?
After a little more preparation, Link is ready to search for the Triforce! The first step is to enter the final Silent Realm and find something that will open the way forward. Link's already successfully completed three Silent Realm challenges, so how hard could this possibly be?
The Sky Keep, which houses the Triforce, is sort of a "best of" collection of puzzles from throughout all the dungeons. Unfortunately, we don't get to reenact another Buddhist fable (unless there's a Buddhist fable about sliding tile puzzles, at least). I guess we can't have everything.
Everyone seems to be coming together at Hollow Bastion. Will our heroes find what they seek? What trials await them inside? And how can anyone cross between worlds without a ship, anyway? Find out, as we continue our journey!