Following are some key things from the first few chapters of David Trottiers latest edition of The Screenwriter's Bible. There's plenty more I've read but these for far are the basics and some thoughts I've had on using these to adapt Tolkien.
For me what I am finding most useful is to firstly work out who are my main players and then answer the following questions about them, after which you can look at structure. The following lists are foundational and work whether constructing a screenplay for film or episode (though TV show like SilmFilm for example, follow character over multiple episodes, you'd want to look at the structure on both the micro, that is episode level, and on the macro, across the series. You'd want both.
Backstory*: Generally a single incident that shapes their status quo. This could be established in an opening scene/flashback/revealed in dialogue or implied by where we find them. It presents a problem, but not a problem the character is likely to act on without an external force as this is the established status quo. Depending if you are telling a happy ending story or not, this could be reversed as the character is transformed by the end. (Elsa stays within her room, afraid of her power in Frozen/David Dunn's marriage is on the rocks in Unbreakable)
Wound: What pain do they carry and why (Luke Skywalker not knowing his place in the universe, Jessie the Cowgirl being left on the swing in the park)
Flaw: What is their main weakness (Indy's fear of snakes, Woody's insecurity about being Andy's favourite toy)
Emotional Goal: This is something your character wants internally, it may well be at odds with other goals. Whether it is or isn't can add drama, it could be in conflict to your action goal or one could depend on the other (Meg Ryan's Sally wants to find true love, Elastigirl wants to keep her family together)
Action Goal: This is the MacGuffin, the job that needs doing (In Twins, Danny DeVito's character needs $20k, Flick needs to find warriors to fight of the Hopper and his gang)
Need: What problem does the character have that must be overcome (Sally needs to stop looking for perfection, Elastigirl needs to let her family be who they are meant to be, Danny DeVito in Twins needs to overcome his wound of abandonment and stop being cynical. I'm having trouble pinning down Flick's need. I almost said, needs to prove himself, but really that is an emotional goal. He needs to stop lying? That is more an choice he makes that adds tension and drama, but it is not a deep rooted internal need? He needs to be valued, is what it comes down to I think. And therefore, his emotional goal to achieve that value, is to prove himself. He also has the action goal of getting warriors to save the village, and you can see how that plays into his emotional goal of wanting to prove himself. But his wound of being belittled by his colony actually hampers his action and emotional goals as he has not found warriors (because his flaw is that he is basically a screw-up). So has to lie to it in an attempt to satisfy his need. Okay, well, that all leads me on to
How Emotional Goal Impacts Need:
How Action Goal Impacts Need:
How Flaw Impacts Need:
How Flaw Impacts Emotional Goal:
How Flaw Impacts Action Goal:
How Wound Impacts Need:
Strength/Why Do We Like Them: (Leia is feisty, Joey Tribianni is a wiseguy with a heart of gold)
Who Do They Think They Are: Harry Potter thinks he's an unloved orphan/Andy Dufresne thinks he is an innocent man
Who Are They Actually: Harry Potter is secretly a hero/Andy Dufresne IS an innocent man (sometimes your protagonist can know exactly who they are and proving it to others is part of the goal)
Quirks And Idiosyncrasies:
What Is The Worst Thing That Could Happen To Them: If this isn't the big event that starts your story, then fear of it should be.
Character established, you then built the narrative structure:
1. *Backstory (technically this is your first piece of structure, but I like to pull it into my character sheet also)
Ants collect grain for grasshoppers
2. Catalyst (this isn't the same as the inciting incident that gets your character out the door, but it is the spark that triggers it. In Sixth Sense, it's the protagonist getting shot. That is not the Big Event. The big event comes next and creates the clear action goal. But the Big Event is generated by the catalyst.
Flick wrecks the crop
3. Big Event (this changes everything and starts your story. It gives your character clear action goals. It could also at the same time set up the emotional goal in the same moment. In Sixth Sense, it's meeting Cole. in Bug's Life, it's the grasshoppers coming and giving their ultimatum. Crucially the character has to choose to rise to meet this, otherwise they are really just passive in events that happen around them. In Wizard of Oz, the Catalyst might be Dorothy running away from home, the Big Event is the house being blown away, but Dorothy rises to the challenge by taking the yellow brick road in the next step, the...
4. Midpoint (point of no return, the stakes are laid out, at least some of the cards are on the table and we know what the direction of the story is. Dorothy needs to follow the yellow brick road to get home. Luke leaves Tattooine. This is where you kick it all off.
5. Crisis (long dark night of the soul, all seems lost. Hero has tried and failed. Maybe caused by your characters choice and tension between goals. Need to weigh up what path they will choose. They may announce it but we may not actually know what they will do until the...
6. Climax (everything comes to ahead. Can goals be achieved. Doesn't need to be action if it's not an action story. It can be a meal around a table, but the stakes have to be big. In Sixth Sense the Climax as Cole admitting to his mom that he sees dead people. His emotional goal is for his mom to not think him a freak. His action goal has been to make the ghosts go away. He has already given up his action goal by making peace with it and speaking to them. Now he has to speak with his mom and risk the bigger emotional goal. The message is that communication is important and saves us
7. Resolution (the character grows or doesn't. Maybe they fall back into the status quo. Maybe the galaxy gives the medal. Maybe they go from being a good young man to a crime boss - doesn't need to be positive growth.
You always want to balance it so points 3-6 are the majority. A one hour screenplay should be 60-75 pages long. There for, Points 1 and 2 = 10/15 pages. 3-6 = 40/45 pages. Point 7 is 10/15. Roughly
You match character and structure and ask how they work together to tell the most dramatic story.
Knowing all this you can then work out the story to tell with this character.
With an adaptation you sort of working backwards; you have the loose framework of the story, so need to work out the character that best fits the story. What kind of person would find the drama they are stuck in hardest (thus creating the most dramatic story?)
And if you want to stop weapons manufacturing and distribution around the world, it doesn’t mean that the character with the most difficult in doing this is some teenager sat at home in the bedroom. Yes, it will be hard for them to achieve that specific action goal, but there is no drama there, no wound or need to overcome or accomplish. A weapons manufacturer who sold a deadly weapon (catalyst – his own doing), that was injured by it (big event) and forced to make a choice to no longer sell them (midpoint) is going to find it very hard when his confidant betrays him and tries to kill him (crisis) but when he rises to the challenge to stop this friend turned for (climax) we root for him as we have seen his character growth which is confirmed as he established his own internal status quo that he will help people with the lessons he has learned (resolution).
The other thing is that it's a visual medium, so all make the abstract visual and the internal external. Really show don't tell. Paint it with images and repeated themes.
Also, it's really good to start with a question. Not a question you will necessarily answer. Something human and relatable. People talk in terms of a message or meaning, but I think if instead of telling the audience what you want them to take away, you can ask an opened ended question and explore it, even if you never settle on a definitive answer.
That's again, true for the season and the episode. Ideally each episode asks the same question as the season
The challenge and joy is that Tolkien doesn't do a whole bunch of character work in this way. So working out motivations and wounds is really enjoyable and a bit of a canvas. We have data. We have facts and we can extrapolate from characters past actions, but he doesn't focus much time on internal motivations in the same way a modern novel might. He does, and it's there, but he is more concerned with creating something epic in scope. He has moments of quiet, but it's not planned out in the way a screenplay would be is what I am saying. So we get to fill in the gaps. We work out not necessarily what is already in the book but what COULD be the most dramatic version of that story for screen.