Yeah, definitely don't want to do that. Obviously we'll have to lean on narration especially through S1 (It's really hard to audially depict mountains being raised and oceans being delved, for instance), but I definitely want to try our best to depict actions through foleys and effects before turning to narration.I'm not a huge fan of over-narration myself, but I don't think the LOTR (I just finished Fellowship) is overdone. But what I also don't like is the corny "oh, this just happened!" dialogue. I just heard it in the Chamber of Mazarbul. I think I heard a bow twang and then someone says "Oh! right through the helmet!" I just shook my head and said, that's not how I want to do it. A lot of that happens in the Marvel stuff I was talking about earlier. You hear clattering of someone falling followed by someone saying "that was quite a spill! need a hand?" There has to be a good balance, and it can be tricky.