This thread is meant as a catch-all place for discussions of some of the culture and locations that we're creating in Valinor in the 2nd and 3rd seasons. After all, it's all well and good to say that the Noldor live in 'Tirion' - and we know it's a gleaming white city on a hill, the model for the later Gondolin.
But what is there, actually? What is Finwë's palace like? Is there a central square - what other buildings are located in this prominent place? How 'open' is it - are there fountains or obelisks or something? What is the use/purpose of the Tower of Ingwë and what characters are associated with it? Are there marketplaces...and do the Noldor use money? Or is this all on the barter system with so much surplus that people just give away fancy gifts for no reason all the time anyway? Is there a wall around the city? Does anyone live on the 'outskirts'? Where is Aulë's forge in relationship to Tirion - within sight, a day's journey away, on the other side of Valinor? Etc. How often do the Vanyar, Noldor and Teleri visit one another? What is the location of Formenos in relationship to Tirion, and did it exist before Fëanor's banishment there? What types of ceremonies or social/artistic gatherings do the Noldor have, and is there space in the city specifically for those purposes? We know the Noldor are big craftsmen - what arts do they practice (besides gem making)? Are these private or communal workshops, and are there guilds? Are their shops to sell the finished project attached, or is everything 'commissioned'?
As you go through the script outlines, you'll see we've made some allusions to some of these things. For instance, we've given Finwë a courtroom with a gallery. We've given Ingwë's palace in Valmar open terraced porches. Etc. But those are broad strokes, and it would likely help the project if people were to put forward suggestions of some of the specific cultural and design issues needed to do some good worldbuilding.
So, any and all suggestions for worldbuilding in Valinor can go here! Depending on schedule, we may have the opportunity for a 'live' discussion of some of these ideas next month if folks are interested (not with the Execs; I just mean 'talking amongst ourselves').
But what is there, actually? What is Finwë's palace like? Is there a central square - what other buildings are located in this prominent place? How 'open' is it - are there fountains or obelisks or something? What is the use/purpose of the Tower of Ingwë and what characters are associated with it? Are there marketplaces...and do the Noldor use money? Or is this all on the barter system with so much surplus that people just give away fancy gifts for no reason all the time anyway? Is there a wall around the city? Does anyone live on the 'outskirts'? Where is Aulë's forge in relationship to Tirion - within sight, a day's journey away, on the other side of Valinor? Etc. How often do the Vanyar, Noldor and Teleri visit one another? What is the location of Formenos in relationship to Tirion, and did it exist before Fëanor's banishment there? What types of ceremonies or social/artistic gatherings do the Noldor have, and is there space in the city specifically for those purposes? We know the Noldor are big craftsmen - what arts do they practice (besides gem making)? Are these private or communal workshops, and are there guilds? Are their shops to sell the finished project attached, or is everything 'commissioned'?
As you go through the script outlines, you'll see we've made some allusions to some of these things. For instance, we've given Finwë a courtroom with a gallery. We've given Ingwë's palace in Valmar open terraced porches. Etc. But those are broad strokes, and it would likely help the project if people were to put forward suggestions of some of the specific cultural and design issues needed to do some good worldbuilding.
So, any and all suggestions for worldbuilding in Valinor can go here! Depending on schedule, we may have the opportunity for a 'live' discussion of some of these ideas next month if folks are interested (not with the Execs; I just mean 'talking amongst ourselves').
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