The main thing I think the palantir could be used for is demonstrating that the hidden realms are hidden. We probably won't see Morgoth trying to see inside Doriath or figure out where Gondolin is, but we could show Curufin doing so. As for what he can see coming, that depends on what story lines he will be involved in in later seasons. There are plenty of opportunities for him to use it but not at all alter the plot of the Silmarillion, and just because he has a palantir doesn't mean he will spend all his time gazing into it, so he could still easily miss things.There are several reasons for the 'no palantiri' thing. If you can avoid causing any of those problems, we can consider introducing one.
Issues:
If Morgoth has one, it strains credulity that he doesn't know where Nargothrond and Gondolin are almost instantly. Morgoth was in Formenos. Ergo....he had every opportunity to pick up palantiri if he wanted to. Instead, we had him smash them.
If the Noldor have them, they can communicate long distance. That...would be a really useful thing. Especially for, say, coordinating the 5th Battle. So, the Noldor can't have palantiri (plural) because that would mess things up. However, a single palantir wouldn't aid in communication, and so...it's possible...that having one wouldn't violate this rule.
We had Amrod bring a palantir on the ship, and then it was lost when the ships burned (presumably, it's on the seafloor at the Firth of Drengist). The other palantiri are currently all in Valinor. Finwë/Fëanor gifted a bunch to the Teleri (so they could look back to their kin in Middle-earth).
Having Curufin attempt and fail to make a working palantir would perhaps speak to the hopelessness of the situation of the Noldor in Middle-earth....but really, he should be able to make one. And, well, you're right, wouldn't he at least try? Even if he can't use it to see within Angband, he would have motivation here. And if he then has a palantir, what are the later implications of that? What can Curufin 'see coming' and how would he use that? And at what point would that palantir be lost/destroyed? (It's obviously not in 3rd Age Middle-earth) We'd have to be able to answer those questions satisfactorily to justify a working palantir now.
I've established that he cannot see Angband with it, so he won't know about Glaurung or the Dagor Bragollach before anyone else. What else might be a problem?I agree that we could show Curufin inheriting his father's crafting skill (as he is explicitly stated to). I do have *some* concerns about future idiot-plots resulting from things Curufin should have known, but just doesn't for reasons. Destroying this new palantir at the end of Season 5 (in the Dagor Bragollach) would eliminate most (though not necessarily all) of those problems, so we could consider doing that.
I do think that if he has it at the Nirnaeth, we're going to have problems.
Hmmm. I am not opposed to using a made-up rhyming name to go along with Norn (such as Dorn). After all, it isn't likely that *all* of our dwarf-names can be lifted from the Eddas. I think we should avoid some obvious pitfalls like 'Thorn,' but certainly, for a name that gets dropped in a single scene for a character we never meet, it's not important we imbue the name with a lot of significance.I would kind of like Dwarf siblings having rhyming names because of The Hobbit, but maybe we could use those names for a daughter or granddaughter of Norn who comes into the story later.
It would be really cool to have a Dwarf woman named Wyrd because the name could also be seen as a reference to the Weird Sisters from Macbeth (who have beards).
Well, take the Season 4 finale. In it, there is a question of 'what happened to the outpost?' Curufin isn't there, so it's a moot point, but if he were, he could just use his stone to take a peak back in time and check out what happened. That would immediately cut the tension of the characters not knowing the solution to a mystery. Since Curufin is only one guy and not on screen all the time, we can likely eliminate him from conversations where we need that sort of tension, or the palantir could be non-portable or something. Season 5 is going to have a lot of non-Fëanorean-centric plotlines (Curufin will show up in the Eöl and Aredhel storyline, but not much else?), so keeping him out of 'I wonder what's going on...?' conversations shouldn't be too tricky. Having Nan Elmoth be a dead-zone for his palantir would make sense as well (it's got the proto-girdle).I've established that he cannot see Angband with it, so he won't know about Glaurung or the Dagor Bragollach before anyone else. What else might be a problem?
Maybe he could use it to see Aredhel as soon as she leaves Nan Elmoth, which is why he goes to seek out Eol. Also, he could see the fall of Dorthonion in the Dagor Bragollach, giving him and Celegorm time to get to Nargothrond.Well, take the Season 4 finale. In it, there is a question of 'what happened to the outpost?' Curufin isn't there, so it's a moot point, but if he were, he could just use his stone to take a peak back in time and check out what happened. That would immediately cut the tension of the characters not knowing the solution to a mystery. Since Curufin is only one guy and not on screen all the time, we can likely eliminate him from conversations where we need that sort of tension, or the palantir could be non-portable or something. Season 5 is going to have a lot of non-Fëanorean-centric plotlines (Curufin will show up in the Eöl and Aredhel storyline, but not much else?), so keeping him out of 'I wonder what's going on...?' conversations shouldn't be too tricky. Having Nan Elmoth be a dead-zone for his palantir would make sense as well (it's got the proto-girdle).
It's just - introduce a powerful artefact. Have there be only one of them. Curtail its usefulness by having the 'best' bits be out-of-range.... And then have it destroyed not long after with it never accomplishing anything all that useful? That's...going to be a disappointing little side trail. And, if it *does* do something useful...then we're going to expect it to be able to do that again every time a reason for its use comes up.
'Why can't they just...?' is a common question in stories with magic. Harry Potter had to have a lot of silly rules built into the story to keep magic from just being the easy answer to everything.
If Curufin can make one palantir, what's to stop him from making a whole pile of them and passing them out to all of his brothers so they communicate across all of their fortresses? And then what is to stop Maedhros from giving some to Fingolfin and Fingon and Aegnor? And then the Noldor have palantiri in Beleriand and we're stuck.
Basically - there's a can of worms here. We can open it...but we might not like where it goes.
Given that we have established the Fëanorians have an extensive early warning network, I'm not sure we need to create the problems that having Palantiri gives us.Maybe he could use it to see Aredhel as soon as she leaves Nan Elmoth, which is why he goes to seek out Eol. Also, he could see the fall of Dorthonion in the Dagor Bragollach, giving him and Celegorm time to get to Nargothrond.
I’ve actually had doubts as to the validity of statements regarding Curufin being the most like Feanor, since Feanor seems much more impulsive and hot-tempered (The threatening of Fingolfin and the Oath), while Curufin is more plotting and scheming, since he’s the brains behind the plot to leave Finrod to die and forcibly unite the Elven Kingdoms.I agree that we could show Curufin inheriting his father's crafting skill (as he is explicitly stated to). I do have *some* concerns about future idiot-plots resulting from things Curufin should have known, but just doesn't for reasons. Destroying this new palantir at the end of Season 5 (in the Dagor Bragollach) would eliminate most (though not necessarily all) of those problems, so we could consider doing that.
I do think that if he has it at the Nirnaeth, we're going to have problems.
As would be Dorn, Forn, Gorn, Horn, Lorn, Torn, Thorn, Orn, Born, Morn, Corn, Avorn(?), Aithorn, Basgorn, Codorn, Cuilvorn, Dimborn/Dimvorn, Ecthelorn(?), Galvorn, Gronthorn, Huorn, Inthorn, Lalorn, Mallorn, Medlivorn, and Ringorn.No old norse for 1st age dwarves please! Norn is a valid Sindarin name...
I think I'll go with Dorn unless anyone has any major objections.As would be Dorn, Forn, Gorn, Horn, Lorn, Torn, Thorn, Orn, Born, Morn, Corn, Avorn(?), Aithorn, Basgorn, Codorn, Cuilvorn, Dimborn/Dimvorn, Ecthelorn(?), Galvorn, Gronthorn, Huorn, Inthorn, Lalorn, Mallorn, Medlivorn, and Ringorn.
Some of those are older versions of Sindarin, and some are newly-coined words not made up by Tolkien, but I think that most of them would be fair game if you wanted to pick a Sindarin-compatible rhyming name for Norn's brother. Not all of them have meanings that would be appropriate, but that is neither here not there. The one that most obviously pairs with Norn is Dorn, but I wanted to give everyone options.![]()
I see what you mean about foresight vs. dreams, and I'll definitely change what Fingolfin says to talking about foresight, but I want to make sure it is clear that Turgon founded Gondolin based on a dream that was a message from Ulmo rather than just his own foresight. Maybe they could say something about Turgon being more sensitive to these things because of his wisdom and foresight.I am a little concerned about the emphasis on dreams, rather than on foresight, in the discussion between Fingolfin, Fingon, and Aredhel. I certainly see where this is coming from - Turgon indeed had dreams, and they're a concrete thing to discuss. But when Fingolfin comments on it, I'd rather he comment on how Turgon's foresight has always been good, not that he's always had helpful dreams. The reason being that foresight is a personal trait, associated with elves, and involves the will. Dreams are something that passively happen to you, and while they can be taken as prophetic and providential, dreams in and of themselves are not tied into the will of the elf in question. We don't want to portray Turgon as someone led around by the nose by his visions/dreams. We want to portray him as a visionary leader of his people. What Fingolfin trusts is Turgon's insight and decisions. It is too cute, though, that Fingon dreams about Maedhros; of course he does! I like that light-hearted moment, but at the same time, experience a bit of mood-whiplash to go from laughing over that directly to the final farewell of Aredhel with Fingon and Fingolfin. Perhaps Fingon's anecdote should be much earlier in that scene, so we get the light-hearted stuff out of the way up front with the 'oh, so happy to see you!' stuff, and then gradually move into the more serious matter of Turgon, and on to the farewell?
I really like Mim having the necklace with him and Norn taking it. I wanted to introduce it early in the episode since I have Finrod giving jewels to the Dwarves and then the Nauglamir at the end. Maybe I could have Norn talk a little more about the crime and make suppositions about how Mim managed to smuggle it out of Belegost, or maybe Mim could get further in his story of taking it and grumble about being caught, or his daughter could mention how he had managed to keep it from the Clan-dwarves throughout his exile only to lose it now.Act II:
As a practical point, Mîm-the-condemned-thief would not have been allowed to keep the necklace he stole! I realize there can be a way in which he hid it, and smuggled it out with his belongings when he was exiled, but...realistically, if they caught him stealing, they would have made sure they got the item back from him. And I understand how helpful the golden necklace is in these scenes. It's just... I don't see him still having it as a believable development. I do like that theft rather than murder is the first crime we are presented with, and how utterly unrepentant Mîm seems about the whole affair.
As a comment on nomenclature - we did discuss what the 'petty-dwarves' would be called. It's fine for them to refer to the others as Clan-dwarves. And thus to refer to themselves as Clan-less or Houseless. Norn should refer to them as the Exiles (as you have him do), but not use the term 'petty-dwarves'. It's fine that he uses the Sindarin version of Petty-dwarves of course (we're just avoiding that English translation).
What I'm trying to convey is that Turgon and his people have gone from calling him "Lord" to calling him "King." This begins with Thorondor calling him "King of the Hidden City" in Episode 11. I need to be more clear about that, and this is another kind of awkward scene that I need to rewrite.About the conversation about crowns. Turgon was crowned king of Nevrast by Fingolfin. He didn't set himself up as king. I realize that Curufin's desire to be a lord should come out in this conversation, and some resentment that Maedhros has prevented that....but. I feel like Aredhel would do a better job defending her brother from what Curufin is insinuating here. Also, the Ban includes wearing gems, so Turgon may have stopped wearing his garnet-studded crown after that. And I want to like the reference to Celebrimbor's jewelry-making more than I do.
I wanted Aredhel to have something to take to Gondolin with her to remind her of the enemy, and I thought war spoils would be the best option for that. Moreover, I like it being something a little barbaric. If Turgon knew the source of Aredhel's new fur cape, he would probably not approve. However, I don't think it is nearly at the same level as a necklace of dried Orc ears.Fur pelts of Tevildo's cats....I am fine with a white one being gifted to Aredhel. She should wear white, and we also decided that incorporating fur into costumes of Fingolfin's host would be a feature of those who crossed the Helcaraxë. So...not that Fëanoreans in the cold north can't use furs...but...we might want to think this through. Also, uh...wearing body parts of your enemies is a rather barbaric practice. I realize that if your enemy is a giant beast, this doesn't necessarily have the same connotation, but... My orc costume has a necklace of dried and blackened elf ears, and a bunch of deer bones and fur pelts on it. Because...orc. I would not expect an elf to wear a necklace of dried orc ears! (No, not even a Fëanorean) When one has Talking Beasts in one's story, one must think through the implications.....
In our script discussion, I remember us saying that Curufin should see through Aredhel, even though she doesn't tell him directly about Gondolin.Do we want Curufin and Celegorm to see through Aredhel so distinctly that they know Turgon is building a secret realm? And that Aredhel is saying her final farewells? That seems...a bit too far. This reads like Curufin and Celegorm have read ahead! I am inclined to put question marks all over this entire palantiri conversation. Honestly, nothing is said here that the audience needs to hear.
Thanks for catching that.ACT IV --> This designation is missing from the script, by the way.
What I was trying to do in that scene is have Norn be really old but Finrod not understanding what is wrong with him or that he will soon die, but I could introduce Zirak earlier in the episode and have him at the end and Finrod asking where Norn is.Norn's aging throughout this episode is necessary, of course, and in general I like that. He is going to be too old by the time Nargothrond is complete. However, we wanted to save the issue of mortality for Season 5. So, as of right now, the elves don't 'get' that dwarves age and die of natural causes. And the dwarves are secretive enough to want to keep that from them. So, if Norn were really so aged and decrepit...he would likely decline the invitation and not travel to Nargothrond. So, I think that if we want him there, he has to still be hale enough to get around and not be forgetful/senile. I'm also not very happy about the origin of the Nauglamir. We were hoping to have the bright young dwarf 'Zirak' craft it for Finrod, possibly after Norn's death. So, as a suggestion, I would say that Norn can skip the final scene (the audience might figure out that he's too old to travel or has even died), and send a young dwarf in his stead. Zirak could then present a gift that does not have the 'baggage' that this does. I understand wanting to have Mablung, Norn, and Finrod in this final scene. I just don't necessarily like this as the final scene for them.
Thank you for all of these. I will make the changes.Suggested Edits:
This is obviously meant to get Idril along for the ride as soon as possible, but the exclamation suggests a decision longer in the making. The rapidity with which Idril makes this declaration is part of why the scene feels so short. I took the liberty of reading it on mic and it came in at 1:45, including pauses for transition shots (to the rest of the scene with Aredhel) and a few errors. For a scene this early in the episode, that is very short. Idril comes and goes from the scene within the first 25 seconds. Certainly not enough time for us to get comfortable with her. True, Aredhel is a much more critical character for the episode, but in the scene with Idril, she is silent. Perhaps if the two scenes were combined, with some exchanges between Idril and Aredhel to give their relationship more room to breathe, it might feel more a part of the story. Then, sensing Aredhel's trepidation, Turgon might pull her aside as Idril moves on to other matters.INT. TURGON’S THRONE ROOM – DAY
TURGON is in the middle of explaining his plans to IDRIL and AREDHEL.
TURGONIdril shares Turgon’s enthusiasm but is a little concerned.
... Gondolin it shall be called! And we shall build there a city fair as Tirion!
IDRILIdril looks at Aredhel, expecting her to say that she will come as well. However, Aredhel looks uncertain.
But what of Vinyamar, father?
TURGON
Those who choose not to come shall dwell here. Yet I hope all shall come to Gondolin, where they shall be safe.
IDRIL
I shall come!
This all happens quite quickly once Turgon has finished his speech. There is no expression or vocalization of the doubts of the craftspeople here, of which there should be a few.Talagand rushes to Turgon’s side and faces the crowd.
TALAGANDPenlod steps forward and stands on Turgon’s other side.
I shall go with Lord Turgon. (He turns his head to face Turgon.) To Gondolin.
PENLODTurgon looks at Duilin. Duilin is uncertain. He closes his eyes, and, for a moment, the sound of seabirds gets louder. He opens his eyes, and the noise dies down. He meets Turgon’s gaze then steps forward to stand in front of Turgon and silently turns to face the crowd. The rest of the crowd begins to move forward.
As shall I.
TURGON
Ye will be most welcome there.
The whole sequence between Aredhel and the C-bros feels a bit long and meandering. The dialogue alone comes in over five minutes, and I daresay that the Werewolf chase would have to be at least another three if not longer. I get the desire to depict Aredhel hunting with these guys, but I don't think it is good use of our time. I also agree with @MithLuin, that the wearing of skins and other body parts from sentient enemies is a bit macabre. Toned down somewhat, it might not be that bad.EXT. WOODS NORTH OF THE PASS OF AGLON – DAWN A light snow is falling as a small WEREWOLF flees for its life. Terrifying snarls come from the darkness of the woods on one side of it. The Werewolf comes to a clearing and, panting, turns to face its pursuer. Still snarling, CELEGORM moves his horse into the light. AREDHEL follows on another horse. The Werewolf tries to back away from them, but HUAN is behind it. Huan attacks the Werewolf, lunging for its throat. They fight for a moment, then Huan lets the Werewolf take a step back. Aredhel puts an arrow through the Werewolf’s eye just as CURUFIN comes riding into the clearing. Celegorm, Curufin, and Aredhel smile at each other as Aredhel dismounts and retrieves her arrow.
So, the whole sequence between Aredhel's goodbye to the C-bros and her visit with Amras drags quite a bit, coming in somewhere around seven minutes long. There are a few notes I have about some of the individual scenes, but I want to address the structure first. Truncating the farewells will help quite a bit. We can assume that if they know where she is headed already, the C-bros can have already told her where to find Amras. In fact, it would be a little strange for her to wait until the very moment of her departure to discuss that with them. The scene with the palantir, which I will get to, is also an easy cut. Once in Amras' camp, I would keep it to a single scene. Have Aredhel brought into his tent at first. Also, the departure from the tent seems odd to me. I'm not entirely sure why he doesn't have a fire in there, if it is just a matter of relating the fire to the burning of the ships. As written, it seems like he escorts her to his tent just so that she can see the paintings, since he ducks out pretty much as soon as they start talking.The camera pans back, revealing that Curufin is standing at a table with a palantir upon it. This was what he hid from Aredhel when she came down to his workshop.
The conclusion to this scene is very fast, with Aredhel seeming to make her mind up on the matter of Gondolin in an instant. Perhaps if Idril did more to vocalize her reasons why SHE wants to go to Gondolin, it might feel less rushed.AREDHEL (surprised) Everyone? (realizing this is a good thing) That is well. In Gondolin, our hope doth lie. I cannot wait to see the city.
I've gone one record as being strongly against Turgon being certain that his visions have been coming from Ulmo. It takes a fair amount of his agency away from him, as @MithLuin hints above. It also reduces the impact of Ulmo's appearance at the end of this episode. I know that there is a value to showing that Turgon has faith still in the Valar, but I would suggest that focusing more upon Turgon's people's faith in him rather than on their faith in Ulmo would be a better tack.TURGON We must trust the guidance of the Lord of Waters –
FINGONFingon sits down next to Aredhel.
Yea, but for his ... dreams ... he would have reached us ere the battle ended.
FINGOLFIN
And if Turgon doth claim that dreams have again guided him, I trust this. Never have his dreams proven false, and, often, they have indeed shown the will of the Valar. It is good that Ulmo, at least, hath not consigned us to our doom.
Ok, so the necklace thing... @MithLuin has already brought this up, and it was a red flag to me as well. I would say that rather then getting into elaborate backstory about it, have Norn surprised that Mim somehow has the thing in his possession when it is thought to have been lost deep in a chasm or something. He could demand an explanation and Mim could simply refuse to give it. It gives depth to the story (hinting at some past derring-do on the part of Mim) without spending a lot of time on it.Norn raises his axe threateningly. Glaring at Norn hatefully, Mim tucks his knife in his belt and lifts the necklace from around his neck. He throws down on the ground at Norn’s feet.
Dears begin to trickle down [Daughter]’s face. Mim looks at her then turns to face the crowd. He holds up his right hand, touching his fingertips to his thumb in a circular gesture.
MIM
One doth not simply walk away from the Nulukkhizdīn. Maybe ...
I really love the finding of the grave-pit. One thing about this smile of Norn's at the end of the scene, though. I don't like it. He wants these guys gone. He can't stand them. He thinks they're rotten. But ... he's not petty about this. I feel like he thinks that getting rid of the petty-Dwarves' runes is important and necessary, but I don't think that means he gets enjoyment out of it. He should be stern, not giddy.Norn finds more carvings made by the Petty-dwarves on a wall. He nods to another Dwarf, and this Dwarf begins to chisel the carvings away. Norn smiles as he watches this.
So, I think there is a lot of good stuff in this scene, but I'm a bit confused. Is this kid's face right in front of the hole? Why? Presumably, the Petty-Dwarves can hear the drill-ram banging on the wall and wouldn't let him stand right there. The way this is written also suggests that more faces appear next to his at the hole, which I don't think is what you meant. I would suggest having the whole wall fall away at once (this can happen pretty easily with sedimentary rock (which being this close to the river, might well be what we're dealing with)). And while I can certainly see the value of having the first person they see be a child, I would think that having a nest of folks huddled against the far wall would make more sense.MABLUNG enters, carrying another lantern, which he hands to Norn. Norn holds up the lantern, and they look through the opening the Dwarves have made. The light falls upon the face of a small PETTY-DWARF BOY, who looks terrified. More faces of the PETTY-DWARVES peer out of the darkness. Norn is speechless with rage.
So, I agree with @MithLuin, that the shepherd thing is a bit too far. All the things she said about that? Me too.Once I had a real brother. [Norn’s Brother] was his name. He was gentle, a shepherd not a miner. Never did he hurt another, never did he offend another, yet he was slain one day as he tended his flock. Though many thought it right that [Norn’s Brother]’s killer be slain, the Dwarf who did this was only exiled. He became one of the Nibin-nogrim.
@Rhiannon, I think you're a fantastic scene-writer. I get chills thinking about this scene. And the more chills I get, the more strongly I feel that Turgon should not know with anything resembling certainty that his visions are coming from Ulmo. He might "know" on some level which he never vocalizes (As in, LEIA: [almost dreamlike] I know ... somehow ... I've always known.). His joy at learning that Ulmo has been watching over them this whole time would be all the more full if we get it all at once and right now.The light in the room suddenly gets dimmer. Turgon walks over to the window and looks out. A mist is rising from the sea, and a storm is coming in. The other lords watch Turgon for a moment then go back to looking at the map or at each other. Turgon turns and looks back at his throne and the statue and banner. When he turns to the window again, ULMO is standing there. Turgon quickly steps back and kneels. TURGON Lord Ulmo. The lords of Gondolin, Aredhel, and Idril come out from around the table and kneel before Ulmo as well. Ulmo begins to speak. At first, only the sounds of the ocean come from his mouth, but they soon turn into words.