New Stream Idea - Play Me a Story

JJ48

Well-Known Member
As the Links continue their quest, they wonder if maybe they've missed their true calling in life. Sure, fighting evil and saving the world is fun--and arguably even worthwhile--but it seems that the real solution to many problems is to move houses around. Not simply moving households and their belongings between houses, but moving the houses themselves! Maybe the Links could start a business pushing houses around. After a couple years, maybe they could even get their own home-moving show on HGTV! Of course, if they abandon their quest and let evil win, there probably won't be enough of a housing market to support such an endeavor; but it's fun to dream.

 

JJ48

Well-Known Member
Now that we no longer need to worry about the Selkath monitoring the Sith compound, we're free to explore it further! Deep inside, we encounter several young Selkath who have joined the Dark Side because they're going through a rebellious phase. After straightening them out, we find out about a top-secret facility at the bottom of the ocean that's recently encountered a much bigger creature going through a much bigger rebellious phase...

 

JJ48

Well-Known Member
The Links have to make a decision. Is their main opponent Vaati, or is it Tingle? Sure, Vaati will probably be a bigger threat to Hyrule down the road, but Tingle is a constant annoyance right now. Of course, Tingle uses balloons a lot and Vaati is the Wind Mage, so maybe they're working together?

You best not step out of line, Tingle. The Links have their eyes on you...

 

JJ48

Well-Known Member
Finishing up on Manaan, we chat with our companions a bit and discover the shocking truth that many of them have personalities and even histories beyond just meeting us and deciding to help us in combat! Zaalbar doesn't talk much, but fortunately, we're heading to Kashyyyk next and soon find out more. We decide to help out in the Zaalbar family troubles, and head down to the forest floor only to meet up with Darth Bandon, the apprentice of Darth Malak who ends up wiping out the entire party!

THE END

 

JJ48

Well-Known Member
The Links manage to infiltrate Hyrule Castle and save another maiden before being sent to the Lost Woods. There, they discover that the Deku Scrubs, of all people, are helping Ganon. Helping a great evil come to power in exchange for some more woods doesn't seem like the best trade, but I suppose they're trying to recapture their glory of old, back when they had massive palaces and temples in the swamps, and could cook monkeys any time they wanted.


We defeat Darth Bandon and meet some new folks this session, such as Zaalbar's father, and Jolee. But the real highlight is that we get to learn about HK-47's history...and about how he's responsible for the death of every master he's ever had.

We may need to be a bit cautious around him.

 

JJ48

Well-Known Member
The Links continue their quest to save Hyrule and discover that Ganondorf has flouted the laws and customs of the Gerudo, and has gone to the Pyramid! But before they can worry about that, the Links must face a bigger concern: winning an epic game of 4v4 Energy Ping-pong!


We finish things up on Kashyyyk, but are found and captured by the Sith! By the time we manage to get things under control, Darth Malak himself shows up, intent on fighting us one on one!

But just as defeat seems certain, Bastila shows up to save the day, sacrificing herself to prevent slaughter! But wait, whose defeat was she preventing? Bastila, did you even think this through at all?!

 

JJ48

Well-Known Member
In a long-running series like Zelda, it's common to see the elements reappear time and time again, and it's usually rather fun when a new twist is given to a familiar callback. Moldorm has been an enemy in the series since the very first game, and has been seen as a boss bumping Link into pits since A Link to the Past. In Four Swords Adventures, we get to face this classic enemy with the twist of having to face multiples at a time, and coordinate which Link gets a hit in! It's pretty fun, but we're mighty glad that the Moldorms hang out exclusively in the desert in this game, and don't make an appearance on the ice levels.


After losing Bastila and learning that we are actually Revan, we decide to take some time considering recent events and trying to clear our minds. And what better way to do that than to take on the role of defense attorney in a murder trial? It is here that we discover that repeatedly telling the judges that your client is guilty makes proving his innocence rather tricky.

 

JJ48

Well-Known Member
As I try hard to beat all these tests
Gonna show all my foes who's the best
Evil mage, it's time to fight!
Let's meet up in the tower in the sky

We'll meet up in that tower in the sky (tower in the sky)
That's where we're gonna meet for our fight (for our fight)
When he dies and we've proved we're the best
We're gonna face Ganon as our last test!

 

JJ48

Well-Known Member
Link decides to explore town a bit before setting off to find the Mountain Minish. As he journeys into the mountains and finds himself switching between normal size and Minish size, he finds himself wondering why it is that he can move pretty much the same speed in either form.


At the Sith Academy, students are taught the basics of the Sith Code. They are taught the history of the Sith through archaeology. But most of all, they are taught to obey their masters until the time is right to strike them down and take their place. They claim this helps weed out the weak, but it just seems like they're doing their enemy's job for them. Maybe that's why the tombs are so big.

 
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